TBD has been updated to version 1.7.3e. What’s changed:
– The easy mode that previously prevented two missions from launching in the TBD campaign on the original BEXT version has been fixed. Thanks to Kierk for the fix and Kane for the report.
– The lasers in the reward list for the final episode of the Old Friend campaign have been replaced for both versions. These are still the stock SLDF pulses, so there’s no difference for you, but it does make a difference for the stable operation of the mod in combination with the Expansion Pack.
– 1 new logo has been added for your merc outfit in both versions.
– I forgot to mention in one of the previous patch notes that the Kyudo model 01 now has the ability to sprint and shoot – like the model 02 added to the original BEXT.
Both download links have been updated.
Just in case, I’m warning you that TBD may move from MiE to the BEXT Discord completely. I don’t like Nexus, GitHub account access system sucks, and MiE’s new policy of blocking access to the site for all Russian users is really throwing a spanner in the works. Uploading just 60 MB in an hour via VPN is extremely inconvenient. It would be a shame to lose such a nice platform, but it doesn’t look like I’ll have a choice.
Patch 1.7.4 is here:
– Fixed missing affinities for the RF2-A in the CAC version. Thanks to Kane for the report.
– Rebalanced the Rail Gun: Removed the +1 accuracy bonus for all models (it’s also been removed from the description, thanks to Kierk for that and something else in the DLL). The + model is now identical to the standard model in terms of tonnage, and the ++ model now weighs 28 tons instead of 25. Blame Attyx for everything (well, and me too, I didn’t like the old balance). Further changes are possible, though.
– Minor adjustments to the The General loadout: removed a ton of ammo and 1 DHS, replacing it with a very basic heat exchanger. Rail Gun… Well, you’ll see. Unfortunately, these changes are only available in the new game (or in the old, but only if you DON’T own this 'Mech yet).
– Added 1 new emblem for your merc outfit.
Patch 1.7.5 is here. There’s just one change, but it’s long-awaited:
– Fixed excessively long saves. I still don’t know what the issue is, but there’s a new option in the mod.json of TBD: SaveCompressionMode. It has three modes: Normal, Reduced (which enables the ReduceSaveCompression option in IRTWeaks), or Disabled (which enables the OverrideSaveSystem option in VMMWSGC). With the Reduced setting, save times in tests were reduced by about a 2/3 (to 20+ seconds), while with Disabled, they were down to the standard 8-9 seconds. Disabled is the default setting. Your saves will be large in size, but I don’t think that’s a problem in 2026.
Thanks a lot to enabling, Kierk, and Victor Lapin for finding a solution to a long-standing, major problem. And for editing the dll, of course
TBD has been updated to patch 1.7.5b. It turns out the new save system in OverrideSaveSystem mode from VMMWSGC is causing issues for some players, and the save editor may also not work. There’s no solution, so the SaveCompressionMode setting has been removed from TBD mod.json. ReduceSaveCompression from IRTWeaks is now used by default. This will increase save times to 20+ seconds, but it’s still 2-3 times faster than before.
Thanks to JoseyWales for the report and Kierk for the fix.
TBD has been updated to version 1.7.6, and that’s good news, because this time the performance issue has truly gone away. Jamie Wolf figured out what was going on for all of us and provided us with his JwTweaks mod for optimizing the save process. I want to say a huge thank you to Jamie for this; this has been a long-standing issue, and I certainly wouldn’t have solved it on my own.
JwTweaks is now included in TBD, and with it and Kierk’s fixes, the total save time has been reduced to less than 10 seconds. We tested this on four machines: mine, JoseyWales’, Cato’s, and Ltd_Fox’s. Everything works like planned. Thank you for testing, folks.
Enjoy normal save speeds without any voodoo everyone!