BattleTech Extended 3025-3061 1.9.3.7

This is a great mod and I really enjoy it above and beyond that of BTA or RT, both of which are overly complicated and seem to just mash a bunch of stuff together with no concern for lore or playability as far as stories are concerned.

That being said, is there any plan to expand BEX to include more Clan-centric playing and the Clan homeworlds? Continue the timeline into the Civil War, Jihad, and Dark Age/Republic? Create a changing map similar to BTA or RT?

Where is the ATM ammo? Clan

Long time ago in an earlier version of the mod, I could salvage ATM ammo but not any more.
just a heads up

are there any quick edits i can make to a json somewhere to add back in ammo explosions and reduce engines to 3 crits?

DUDE! (I can say that… I just had my 66th birthday on the day before Mothers Day) so, rock’n I have modded BEX to hell and gone and gotten everything to wo play nice with each other (just plugged DejaVu into it today… the AI needed some love … and some better mech builds … after what I did to it yesterday in the Solaris 7 light mechs Competition… It was ugly… no fight went more than 5 rounds. Utterly vicious! SO here what I have installed … BattletechPerformanceFix
BetterAI
BetterHUD
BetterLOS
BetterRandomStart
BiggerDrops
BTAdditionalDificultyOptions
BTHospitalFix
BTSimpleMechAssembly
BTXStartDate
BTX_CAC_Compatibility
BT_Extended
BT_Extended_3050
BT_Extended_CE
BT_Extended_Clans
BT_Extended_EngineSize
BT_Extended_FPLore
BT_Extended_JJs
BT_Extended_Plus
BT_Extended_Quirks
BT_Extended_Quirks_Plus
BT_Extended_Timeline
CAB-3025
CAB-Clan Mech
CAB-CU
CAB-IS Mech
CAB-Maps
CAB-Misc
CAB-Tank
CBaQ-X
cFixes
CommanderPortraitLoader
CPLHelper
CustomActivatableEquipment
CustomAmmoCategories
CustomComponents
CustomLocalization
CustomLocalSettings
CustomPrewarm
CustomUnits
CustomVoices
DejaVu
DontShootTheDead
DropCostPerMech
ExtendedConversations
FellOffACargoShip
filename.txt
fps_TheBigDealBEXCE
fp_Arano Restoration
fp_betrayalAtHelmBEXCE
fp_birthOfALegendBEXCE
fp_falconsFuryBEXCE
fp_fightingGhostsBEXCE
fp_King Of the Urbies
fp_secondTryBEXCE
fp_TheRaid
fp_tukayyidBEXCE
FullXotlTables
Give_me_Death
Give_them_Kell
IRBTModUtils
IRTweaks
ISM3025
JK_Events
JK_Pilots
JK_SUCKos
LogoReplacement
LootMagnet
MechAffinity
MissionControl
ModTek
MonthlyTechandMoraleAdjustment
More3025Mechs
MoveFaster
My_Pilots
NavigationComputer
NewEmblems
OnePointArmorAdjustment
PanicSystem
PermanentEvasion
PilotHealthPopup
Pilot_Fatigue
Pilot_Quirks
RepairBays
Retrainer
SkipIntro
Solaris7BEX
SpecialEquipmentInStores
StabilePiloting
SurvivableArms
Timeline
Tomorrow’s Tech Today
VXI_FlashpointShift

took all week to get everything to load and play nice with each other and had to do quite a bit of tweaking and editting but I just wanted to give a big thank you for your work. BTW, “more3025Mechs” is SLDF Royals and some of my custom whack job versions of the Sandman. The mechs are from all over and a compilation several dozen folks work whic I had to go over to make it all work anyway. I’m not posting anything publicly on my modded mod as are really don’t have time to spend documenting and asking permission on bent knee’s to people my grand childrens age! (1st great grand kid due in about two months!) and I have my own views on how much actual legal rights modders have to a necessarily derivative work that they cannot legally sell anyway. The whole point of a copyrite is to keep folks from making money off what you create… but if you can’t make money off what you create… well…not to be an ass about it, but I’m not only going to be one, I’m am an OLD one. I only ego stroke folks that are chill about it. But I do try to be polite and civil about it.

Now let me get onto that ego stroking… ya know, the GOOD STUFF!

Your mod totally ROCKS! Very nice job man, very nice!

And if this all sound vagely familiar, it should! You know me from the Hyades Rim Discord (TL_Warlord_Roff)

((I am running modtek 4.0.0 as that version is absolutly needed for some of the sub mods… hopefully nothing will break because if it does… I’ll have to fix it. That what happens when you wander off map to the area maked “Here be Dragons”))

I’m a big fan of this mod and would first like to thank everyone for their great work.

Is it planned that a new version comes???

I ask this because there are many new versions of the part mods used.

For example:
++++++++
ModTek-v4.1.0 ( Injectors must not be run manually, that is now done by the ModTekPreloader automatically during the games startup.)

LootMagnet 8.0.0 (need new ModTek version 3.0+)
MissionControl-v1.5.2
IRBTModUtils-v2.0.0
DropCostPerMech-v4.1
IRTweaks-v2.2.8
BTSimpleMechAssembly-v1.2.2
PanicSystem-v4.2.0.4

Mostly fixed bugs, but also added new great features…

best regards

which ModTek version do you suggest?

This contradicts the install inductions:

Download the Community Asset Bundle Installer and run it.

Your “Install Target” will be your …BATTLETECH\Mods folder.
Your “Checkout workspace” should be located on the same harddrive.
Click “Update CAB”

What ended up working for me is to either set the community asset installer to “Legacy CABs” as installation mode, or manually download the two following two CABs and put them into the /mods folder:

1 Like

IIRC I had to make the Mods folder on my Steam version, too.

I am also a huge fan of the Portrait loader. Just wasn’t feeling the stock avatars.

This mod - BattleTech Extended 3025-3061 1.9.3.7 - Doesn’t work. I will explain what I mean by that. I download the zip, I open the zip, i then copy and paste ALL of the files into the mods folder located here - D:\Steam\steamapps\common\BATTLETECH\mods - When I launch the game the modtek throws up an error saying that about 15 mods did not load correctly. If I start a game i get an infinite load every time after trying to install this mod 4 times. Yes I know it takes a while to load all the files, that is why I waited a full 10 minutes before using Alt+F4. I also was able to successfully start a game using only modtek and the CAB mod, so that confirms it is this mod causing the problem.

I have experienced the same issue - if you go to the bottom of the log file, you can spot what mods are missing dependencies and what they are called.

It is actually the CAB-modpack that is missing mod files, which in turn causes BTE to fail.

If you reopen the CAB installer, open the dropdown menu beside ‘Cab installation mode’ and choose ‘Legacy Cab’ and then update your CAB library, it should fix your issue :smiley:

@Haree78 might be an idea to add this to step 2 of installation as a workaround OR an installation troubleshoot (or maybe i missed it :wink: )

I’ve tried 4 times now to do as you said and each time the CAB installer failed with no reason why. I’ve included a pic of the errors I am getting at startup of the game.

Failed mods

If you reopen the CAB installer, open the dropdown menu beside ‘Cab installation mode’ and choose ‘Legacy Cab’ and then update your CAB library, it should fix your issue :smiley: as Nissen mentions above

It didn’t, that’s why I posted the pic of the errors