BattleTech Extended 3025-3061 1.9.3.7

I+m very unhappy…the Game don´t find the mods…

here the same errors with BattleTech Extended 3025-3061 1.9.3.7 + CAB Version 1.41…

By Game start same files error… i have 6th clean Games install, but ever same result.

I think this mod here is to old for the new CAB Version 1.41

So is this great mod now dead…

My OS is win11

A small but important notice, as players keep coming to the discord channel about installation issues with the same question.
A) BEX 1.9.3.7 has been outdated for several years and is no longer supported. Haree is working on 2.0, and this 2.0 is the current version. BEX modders like me, Kierk, mcb and others have migrated to 2.0 too. You can download it here: BEX Tactics MiE thread
B) If for some reason you still want to install 1.9.3.7, you need to either install CAB in Legacy mode, or, if you have already installed it in All mode, then add the unofficial patch from Kierk from here: BEX discord link, post about that patch.

This is not a true statement, that’s not how that works. Maybe update the mod description with the correct information?

Also this mod difficulty is all over the place, fighting against 8 to 12 mechs (which at least 4 of those are medium/heavies) and also turrets in a contract of 1.5 skulls is just plain ridiculous. And on top of that, you have to pay for drop tonnage making certain contracts unfeasible. This mod’s concept of difficulty is to overwhelm you with enemies which makes most (if not all) close combat builds unviable. This is not a well balanced mod. Btw this is just a criticism of the mod (just to be clear in ca, nothing more.

Capture base 2.5 skulls mission

Enemies:
1 Catapult (65T 4ML 2LRM15)
1 Dervish (55T 2LRM10 2ML 2SRM2)
1 Hunchback (50T 1AC20 2ML 1SL)
1 Vindicator (45T)
1 Wolverine (55T 1AC5 1ML 1SRM6)
1 Spider (25T)
1 Stinger (25T)
4 medium torrets (150+ hp with LRM LL PPC etc)
All at once!

And here is the catch… hehe…
If you bring more tonnage to the mission than the ‘visible’ skull rating 2.5 then the game adds additional lances! And like I said before you have to pay 550cbills per tonnage above 80 tons. Ridiculous!

This is artificial difficulty for which there is no valid strategy, except for hitting the withdraw button only to incentivize grinding. GRIND GRIND GRIND! I give this mod a 2.5/5 due to its steep difficulty curve. Way overrated modpack. /rant

If you, like me, want to just enjoy the game, avoid the grind and have a reasonable enough challenge open and edit:

*** …/DropsCostPerMech/mod.json**:
“CostByTons” : true
“cbillsPerTon” : 750
“freeTonnageAmount” : 180

*…/MissionControl/settings.json:
—> under “HotDropProtection”:
“GuardOnHotDrop”: true
“EvasionPipsOnHotDrop”: 0
—> under “ExtendedLances”:
“Enable”: false
—> under “DropWeightInfluence”:
“Enable”: false
—> under “Spawners”:
“MinBuffer”: 30
“MaxBuffer”: 120

It won’t fix every aspect of the unbalanced difficulty, but it’s a start.

And while you’re at it do yourself a favor and install (since this modpack doesn’t include them):
BattleTech Quality of Life
BetterHeadlights
Show Mech Affinity
CrystalClear

How is SurvivableArms working with this? bc modtek 4.0?