BattleTech Extended - Tactics

First time trying this mod for a full campaign after playing both Vanilla and BTA; I’d first like to say THANK YOU to the mod developers for building what I do think is the best integration of vanilla storyline and expanded broader universe, it’s great so far :slight_smile:

I just wanted to comment on a few of the issues I see people raising, some of which are valid, some of which are valid for a short while but seem to resolve themselves:

  1. The issue of can’t-hit-anything in early game is real, and really demoralising. You can play tactically perfectly, but the fight just ends up with you and the opponent comically leapfrogging into each other’s rear arc. The mod design requires you to keep running or your weak mechs get wrecked, which the mod prevents you from affording to replace, but the mod also penalises your accuracy heavily in so many ways that a running early game mech can’t hit anything and it becomes Rock Em Sock Em Robots. I would suggest an uplift in early mechwarrior accuracy…

  2. HOWEVER: As soon as your mechwarriors are at 6-7 Gunnery and you have access to TTS units and better mechs, this changes drastically and ceases to be an issue. If you are playing this mod and hating the early game, push through: by the time you are fighting the Taurians, it should be ok and the game is fun again. Unfortunately if you can’t gather enough cash you end up in the To Hit Black Hole, where your low hit rate causes mechs to constantly die or get damaged (which deprives you of skilled pilots too), and you are basically stuck in this miserable cycle of loss and repair.

  3. Drop costs really need to be eliminated for storyline missions and/or flashpoints: just plain gotten rid of. All it really does in gameplay terms is force you to grind cash, and ultimately save-scum if things go wrong because the margins are razor-thin to negative on lower-threat missions. I don’t think the storyline missions were balanced around drop cost as a deterrent. I just gave myself a pile of cash so I wouldn’t have to care about it, and that’s not ideal; without that, drop costs plus trying to acquire new mechs to keep up with the difficulty curve (and escape the To Hit Black Hole above) is basically unsustainable.

  4. Speaking of rear arc: whichever AI tweak is causing the enemy to obsessively go for your rear armour, could do with being taken down a notch if this is possible. The enemy becomes hyper-fixated on it to the point they will sacrifice their own Evasion completely and essentially commit suicide. In duels, the fight always ends with both mechs taking turns to comically trundle into each other’s rear arc until someone runs out of armour there.

Now I will repeat though, this mod is still the best one I’ve played for extending the game without completely replacing the experience with a new one and I am having a great time with it, but since we’re at the start of a new major release it seemed the time to share feedback as a new player of the mod :slight_smile:

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I’m looking for some help with getting modtek 4.5 to work properly. I’m running kubuntu 26.04 and while I’m able to get everything down and in the right folders it doesn’t look like the modtek injector is actually doing anything as no mods show, and trying to load a game ends with an infinite loading page.

Any suggestions on what I’ve mismanaged?

I did find this in modtek

Proton/Wine on Linux

Using Proton or Wine is also supported, make sure the winhttp.dll from UnityDoorstop is loaded by setting the override to native, builtin.

but I’m not sure where I’m supposed to set this.

:es: Español

Hola,

He completado una traducción completa al español de BattleTech Extended - Tactics 2.0.0.4, junto con los archivos de localización necesarios de BattleTech 1.9.1.

Antes de publicar nada en Mods-In-Exile, quiero asegurarme de respetar las normas de la web y las condiciones de los autores originales del mod.

El paquete de traducción contiene archivos de texto/localización modificados de BEX, además de los archivos necesarios de localización del juego base. No incluye una instalación independiente de BattleTech Extended, el CAB ni el mod original completo. Los usuarios deben instalar primero la versión oficial de BattleTech Extended - Tactics 2.0.0.4 y el Community Assets Bundle, y después instalar la traducción española encima.

¿Podrían confirmarme lo siguiente?

  • ¿Puedo subir esta traducción española directamente a Mods-In-Exile?
  • ¿Necesito permiso explícito del equipo de desarrollo de BattleTech Extended antes de publicarla?
  • ¿Existe alguna forma preferida de distribuir traducciones o parches de localización en la web?
  • ¿Debería evitar redistribuir archivos modificados de BEX y utilizar otro método de empaquetado?
  • ¿Hay requisitos específicos de créditos, enlaces, categorías, etiquetas u otra información que deba incluir?

La traducción es completamente gratuita y no oficial. Se acreditará correctamente a los autores originales, al equipo de BattleTech Extended, a los colaboradores del CAB, a Harebrained Schemes, Paradox Interactive y a los correspondientes titulares de los derechos.

Mi intención es únicamente hacer BattleTech Extended accesible para la comunidad hispanohablante, respetando plenamente el trabajo de los autores originales y sus normas de distribución.

Muchas gracias por su ayuda y orientación.


:uk: English

Hello,

I have completed a full Spanish translation for BattleTech Extended - Tactics 2.0.0.4, together with the required Spanish localization files for BattleTech 1.9.1.

Before publishing anything on Mods-In-Exile, I would like to make sure that I follow your rules and the wishes of the original mod authors.

The translation package contains modified localization/text files from BEX, as well as the necessary BattleTech base-game localization files. It does not include a standalone installation of BattleTech Extended, the CAB, or the full original mod. Users are instructed to install the official BattleTech Extended - Tactics 2.0.0.4 and Community Assets Bundle first, and then install the Spanish translation on top of them.

Could you please confirm:

  • Am I allowed to upload this Spanish translation directly to Mods-In-Exile?
  • Do I need explicit permission from the BattleTech Extended development team before publishing it?
  • Is there a preferred way to distribute translations or localization patches on the site?
  • Should I avoid redistributing modified BEX files and instead use another packaging method?
  • Are there any specific credits, links, categories, tags, or other requirements that I should include?

The translation is completely unofficial and free. All original authors, the BattleTech Extended team, the CAB contributors, Harebrained Schemes, Paradox Interactive, and the respective rights holders will be properly credited.

My intention is simply to make BattleTech Extended accessible to the Spanish-speaking community while fully respecting the work and distribution rules of the original project.

Thank you very much for your help and guidance.

Hello Kosomoko

I welcome a Spanish translation pack however it is required to be made in a certain way for your sake and mine.

A translated .json file for example should not be a replication of the current .json with the UI parts translated. It needs to be a .json merge or an advanced .json merge so that it only changes the external text parts and nothing else within the file.
Examples of such are the BT_Extended_JJs mod folder or the BT_Extended_Quirks\chassisMerge folder. There are examples in many places within the mod to show you how to perform this.
Why? So that if I create a new version of the mod, which I intend to do, your mod is less likely to break things. I can change something in one of the .jsons not related to your translation and your merge still works fine without overriding what I am doing.

I would expect a translation mod to not contain anything from the original mod within it, none of the BEX .dll files or .jsons, it would just sit alongside the original mod without overwriting anything.
If this stops you being able to create a translation mod then let me know what the issue is as I may have overlooked something.

Somebody pointed out to me that you had uploaded my mod to nexus, I reported to them that this was without my permission. If you have done this elsewhere then I request that you take it down. There should be a single point to download BEX, and not multiple versions sitting around the internet. I already have issues with scraper sites.

-Haree

Hi Haree,

First of all, I want to apologize for not doing things properly.

The truth is that I have no programming or modding knowledge at all. Everything I’ve done has been with the help of ChatGPT. I am, however, a big BattleTech fan and I’m familiar with the terminology in both English and Spanish. I really enjoy your mod, which is why I wanted to make it work in Spanish so I could fully enjoy it in my own language.

The first version I released was made without really knowing what I was doing, but since then I’ve been reviewing errors and learning more about how everything works, including something very important: not modifying or touching the DLL files.

This is the first time I’ve ever tried to do something like this, and I started with absolutely no knowledge. When I saw that it actually worked, I got carried away and tried to improve it as much as I could.

I have another, newer version that I haven’t shared yet. I’m going to ask ChatGPT to make sure it follows what you’ve requested, so that both mods can coexist without overwriting or interfering with each other.

Once again, I sincerely apologize. My only intention was to create something that would allow the Spanish-speaking BattleTech community to enjoy your mod.

If you’d like, I can send you the latest version so you can check whether it now meets the requirements you mentioned.

Best regards,

Great, go ahead. I think you will find that doing a mod like this would be a lot easier than you would think even without AI’s help.
If you think you have a release version that would be fine with me then sure I’ll take a look, perhaps come to discord? (linked in the main post)