BattleTech Save Editor

Thanks for the reply and after looking at the version numbers of the downloads and dates yeah lol my bad, re-downloaded the LATEST update and save loaded… my bad :slight_smile: all is well with the world again!.

BTW great mod and have used it for the past 5 years!

Needs an update for Bex Tactics. The Black Market access does not work.

Thank you for this tools. Help me so far.

Really hope compatible with XAI BattleTech 3025.

hay so after i already had black market access i edited that save to give a lot of cash. now black markets are not showing up on the planets any more. whilst i still have access the black market tab isn’t there. is this a known bug is it something on my end. oh and i am playing on the newest bex mot.

I need some kind of help, because I’m stumped

I have the game on steam

The save files are NOT located where they’re supposed to, only very old save files, nothing recent from 2025 can be located in the steam save file location. I have tried turning cloud off and saving, no effect, whether cloud is on or off does not appear to matter. I have tried to check my steam cloud to find and download the saves, they are not there.

I cannot find them ANYWHERE, yet i can load the save files from within the game just fine, so they have to exist somewhere

If it helps, my steam is installed on my C drive, and my BATTLETECH is installed on a different drive entirely. I don’t know if that would matter or not, but it may be pertinent information

I’m absolutely stumped

You have a tag editor ability, but is there a list of tags that can be added somewhere?

Running the editor in linux and the editor itself runs fine, but I can’t load a savegame.

The save files should be in [ /home/USERNAME/.local/share/Steam/userdata/22761586/637090/remote/C0/ ]

But the editor’s file selection window cannot see [.local.] It is a hidden folder by default in Linux, as are all folders that start with a period. Is there a way to see those folders, or directly input a file address?

You can fix that by creating a symlink ln -s [save_folder_path] [visible_folder].
visible_folder must be created first (and somewhere that the save editor can find it).
I’m new to mods-in-exile, how did you find the linux version on here? I’ve only got the old Nexus version (which runs, but I haven’t gotten recent saves to work with it).

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I’m just running the Windows version. ProtonTricks asks me what kind of environment I want to use to simulate windows while running the editor, I tell it to pretend the editor is Baldur’s Gate 3. Pops right up.

I’m not very well versed in Linux yet, very new to it. I don’t know what a symlink is or how it works or how to make one. I assume that’s a console command?

Update: I made a symlink to the folder I’m pretty sure the .sav files are in. Then when I click on it, I get an error message that says [ ~.local/share/Steam/userdata/22761586/637090/remote/C0/ ] doesn’t exist.

Is the savefile folder stored on a phantom drive only created by Proton/Steam/whatever-other-compatibility-program?

~.local/share/Steam/userdata/22761586/637090/remote/C0/

If this was copy-pasted, you missed a /
Should be ~/.local/share/Steam/userdata/22761586/637090/remote/C0/
You may need to expand the ~ out (probably to /home/[your_username]) but I don’t think it’s required.

If that’s not it, I’m at the limit of my knowledge. I’m pretty sure that steam just uses links (like the one you made) under the hood but I could be wrong.

I keep getting ‘folder does not exist’ errors. It creates a folder in my destination folder that has the same name as my user name, but pointing the editor’s ‘open save’ option at it reveals a mostly-empty folder with no sign of .local in it.

Tried downloading the linux version from Nexus, but Bazzite Linux is telling me it’s not a recognized form of executable file and can’t be run natively or via Lutris.

I’m at a loss.

Last thought… I checked my terminal history when I’d created the link successfully.
I left the slash off the end (like ~/.local/share/Steam/userdata/22761586/637090/remote/C0) of both the source and destination folder.
Maybe that’ll do it?

Still no luck. I’ve looked in every nook and corner of the file system.

Can the guy who coded this just please add a little address bar so we can manually input the address instead of clicking through a thousand folders?

Last thought: copy the save to somewhere accessible. Edit and copy back.