- Download steam, and create an account.
- Once you have done that, you need to purchase and download Skyrim Special Edition. This might take a bit, the game itself is more than 10GB.
- Once you are done with that, launch the game one time. This is so the program I’m about to have you download can see SSE.
- Go to nexus and download MO2.
- You can go to this tutorial for a guide on how to set up MO2 here: https://youtu.be/07-JVWDn7LA?si=sXWmIsLPcREJFtNG .
- Once you are done with that, navigate back to steam.
- Search for Skyrim Special Edition on steam and download it. The one under software, not the tools one. The tools one is only for legendary edition. Just agree to the prompts and allow time for the thing to unpack.
- After you launch it once, from then on you should launch it from MO2. Mo2 should detect it automatically. If not, click modify executables (the button with the pictures of the gears.) Then click add executable → add from file. Then, navigate to the SSE game folder, and click on the executable file for CK. Then, back at the executable window, click apply, then ok. Then you are done.
In the future, I will be adding tutorials to go more into detail about how to use CK and other programs I use to mod.
I totally forgot a few steps. On its own, the CK tends to be very slow and it also tends to crash. Fortunately for us, some mod authors have created mods to help fix that for us.
8.1 If you do not have 7zip installed, I recommend it. Its for unzipping and viewing archived files. https://www.7-zip.org
9. Navigate to the place where you installed the creation kit (hopefully not the program files directory). You should see a file called “CreationKit.ini” somewhere. Double click it to open it.
10. Under in the general section, create a new line at the very top to type “bAllowMultipleMasterLoads=1” but without the double quotes. Yes, spelling and spacing matters.
11. Close and save that file. That change allows you to load more than one master file in the CK, which is necessary.
12. Next, you are going to want to access the CreationKit Fixes mod page from here: SSE CreationKit Fixes at Skyrim Special Edition Nexus - Mods and Community.
(I don’t know of any other mods any other place that does what this does, and CK is a giant pain in the butt to work with without this. It will crash, even while the user is working on navmeshing their mod, which is super tedious work. So, if anyone knows of another place to download this or another mod that does the same thing but isn’t hosted on Nexus, let me know and I’ll investigate).
13. Go to the files tab, then manually download the file CKC64Fixes release. Unzip the file.
14. Drag and drop all the files that is in the mod into the same folder the creation kit executable is in. Leave this window open.
15. Go back to the mod page.
16. Download the FaceFXWrapper file.
17. Drag and drop the tools folder into the same folder the creation kit executable is in. Again, leave file explorer open.
18. Next, we need the mod that makes the previous mod work with the latest version of the Skyrim Creation kit. Go here: Creation Kit Platform Extended for Skyrim at Skyrim Special Edition Nexus - Mods and Community
19. Download the main file.
20.Open the archive.
21. Drag and drop everything into the same place that the creation kit executable is in in File Explorer. Replace when asked.
22. This next file is needed in order for lip sync features to work correctly. Go to data in the game folder. Open it.
23. If you don’t already have a folder named Sound, create one. Open it.
24. Create another folder and name it Voice.
25. Go to the lip sync fix mod page here: SSE Creation Kit Fonixdata Lip Sync Fix at Skyrim Special Edition Nexus - Mods and Community and open the files tab.
26. Download the FonixData file.
27. Open the archive, then drag and drop the Processing folder in that archive into the Voice folder you just added.
You can view a video tutorial here : SSE Creation Kit Fonixdata Lip Sync Fix at Skyrim Special Edition Nexus - Mods and Community
Note for the flickering issue that Michael mentioned in the video: if its the render window that’s flickering, beyond telling you it should stop once you load something, there’s nothing I can do about that. But for me, the preview pane in the Creation Kit tends to flicker quite a bit with some meshes, and I don’t want to download another drive. That’s part of the inspiration for my program, Screenshot Auto Plus. It’s a program you can use to open, screenshot, save the screenshot to your computer, and then close Nifskope automatically. You can download it here: Releases · johnsone006/ScreenshotAutoPlus · GitHub . I recommend downloading the latest version.