The Living Desert

FNV’s #1 population mod, now also available on Mods-In-Exile!


The Living Desert adds hundreds of npcs and several scripted events to the world of Fallout: New Vegas, providing a more dynamic experience and addng weight to your choices!

A compendium of all specific effects of your actions is included in the download link.


Fallout: New Vegas.
All story dlc.
Gun Runners’ Arsenal.




deedes for the Gallow and Noose textures and meshes.
11linda at for the sound effects used up until v1.5.
jazzisparis for the magnificient JIP LN NVSE Plugin.
The XNVSE crew
PushTheWinButton, whose “Karmic Balance” scripts helped me figure out how to fix my overly intrusive assasins.
kingbeast88 for creating Navmeshes for the ElRey NCR camp and the Deserter fortress used in v1.5.
Wolf7000/Desert Ranger 3.5 for his bug reports, screenshots and valuable feedback. Rest in peace, friend.
Kazopert for his assistance in getting the BSA done for v1.59 and 1.62 as well as his valuable advice and work on v1.6 as well as creating v1.61 on his own.
RoyBatty and lStewieAl for the GECK extender - absolute lifesaver.
zilav for BSarch.
Brandherre for helping me figure out the new hitsquad tracking system.
LedZepIV for providing countless bug reports, helping improve the mod along the way.
AVeryUncreativeUsername, aka Trooper for providing feedback, ideas and bug reports.

All the wonderful people on Discord providing me with feedback and friendly conversation.
Everybody downloading and commenting. Wouldn’t have released this, let alone continued working on it without your encouragement.



  • Version 2.2

    • BUGFIX: Put Wastelanders at Pylon Camp into a separate faction so they don’t attack the Strange Man during Birds Of A Feather (note: untested but ought to work.)
    • BUGFIX: Put in extra line of script to 100% ensure the NCR caravan at the Sharecropper Farms despawns in any non-NCR ending, independently of Hard Luck Blues. (note: untested but ought to work.)
    • BUGFIX: Set Silver Rush Sign on top of Von Graf’s Lazr Gunz to be initially disabled, eliminating a visual bug that would occur when re-generating LOD.
    • BUGFIX: Commented out some leftover console prints.
    • BUGFIX: Hooked smoke at California Sunset Drive-In up with its campfire’s enable parent.
    • BUGFIX: Added DT to Tunneler Queen. Reported by LedZepIv
    • BUGFIX: Deleted leftover matress in Underpass Trailer. Wow, can’t believe I never noticed this.
    • BUGFIX: Fixed one Prospector near Crimson Caravans not being linked to the correct enable parent.
    • BUGFIX: Fixed/completed Happy Trails Caravan route which appears to have been broken despite me insisting on the contrary for all these years - oops!
    • CHANGED: Vigilantes are now in a faction of their own, leading to more sensible faction reactions. First proposed by Reaper.
    • CHANGED: All Wasteland Securitrons now help Friends and Allies.
    • CHANGED: Wasteland Securitrons are now allied to the player if they completed the MKII update. First proposed by AVeryUncreativeUsername
    • CHANGED: Replaced GetReputation checks in hitsquad control script with GetReputationTresholds checks, ensuring they will no longer chase after you just for minor infamy. Proposed by ryanmar.
    • CHANGED: Followed FPGE’s example and removed needless edit to Wasteland water type.
    • CHANGED: .ini has been re-structured, as per AVeryUncreativeUsername’s suggestion.
    • CHANGED: The Underpass disabler is now on by default.
    • NEW: Made Westside’s Population Boost customizable in the .ini
    • REMOVED: Removed edits to “Unfriendly Persuasions” to continue TLD’s push away from direct edits to vanilla NPCs and quests. The standalone mod will soon become available again.

The Living Desert is a great mod for those who wish to flesh out the Mojave like never before! If you don’t use it, then you clearly must enjoy eating pineapple pizza while undergoing CBT.

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Huzzah! TLD is a must-have.

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  • Version 2.3

    • BUGFIX: Fixed or removed all bathtub water. Previously the refraction and reflection settings were missing from it.
    • BUGFIX: Fixed bug with the H&H Tools Ambush event, as well as placing the trigger differently so players don’t just get jumped immediately after leaving the factory.
    • BUGFIX: Fixed some NCR Troopers and Sharecroppers remaining at Sharecropper farm after House ending. Also fixed related potential script loop.
    • BUGFIX: Removed remnant shelf and plates from the LOOOOONG-ago removed Follower’s Farm.
    • BUGFIX: Removed dam war face mask from Khan Pusher due to it clipping into her eyepatch.
    • CHANGED: Removed now-redundant hotfix from TLD’s control quest. This was implemented as a temporary measure in v2.0.
    • CHANGED: You can now tip over the Brahmin at El Rey. 10/10 this whole mod.
    • CHANGED: FPGE-related quests now only run if FPGE is actually loaded. This also ensures compatibility with FPGEL. Thanks to AVeryUncreativeUsername for bullying me into including this.
    • CHANGED: Freeside Thugs now chase you down for having a very positive rep in Freeside rather than the other way around, since helping the community would cut into their business.
    • CHANGED: Reduced Fiend population by 8 in total, since in combination with Mojave Raiders or similar mods it’d get kind of silly how many of them there were, also wrecking performance on weaker systems.
    • CHANGED: Removed GetQuestCompleted check that was left over still. Thanks to AVUUN for pointing that one out.
    • CHANGED: Slightly changed the script in regards to the Brotherhood Alliance.
    • CHANGED: Underpass Brahmin and gore tub are now back at their original position. Their presence is dependent on the Underpass Disabler .ini setting.
    • CHANGED: Decompressed NPC records again. Forgot to last time.
    • NEW: After completing Debt Collector and leaving the Wrangler, McCafferty’s hat will appear as a wall trophy, like Francine Garrett mentioned. Unless you kill her before then, for some reason.
    • NEW: Map Marker Reputation of locations affected/added by TLD is now reactive to takeovers and story event. All credits for that one go to AVeryUncreativeUsername whose script, which was originally intended for one of his mods, was only slightly modified by me and pasted straight into TLD.
    • CHANGED: Levelled lists now match a max level of 50 rather than 30. This should space out the appearance of powerful and expensive items and is the first step of a larger balance pass. JSawyer users may wanna build a patch.
    • REMOVED: Cut out the entirety of Fisherman’s Shack, because it’s a bad and embarrassing remnant of a time when the whole mod was bad and embarrassing. Might remake that one to a higher standard (such as it being good, for example) in Westside Story.)
    • REMOVED: A now-superfluous dialogue quest. Moved all dialogue into a single quest instead, because there is no reason not to.
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