And here is version 1.5. Here’s what’s new:
– A new flashpoint campaign, you can start it in Cadiz (DC), where the first episode appears from time to time. It’s not nearly as big as TBD, but you’ll still find tons of references, conversations, mini-bosses, and great loot. The campaign is designed for the early game phases: it will be quite difficult for a medium-light company, more or less ok for a medium company, for heavy 'Mechs it should be easy. TIME FOR SPITE AND VIOLENCE!
– Two new 'Mechs: Crab CRB-27sl and a new unique 'Mech that you can get as a reward for the campaign.
– A new Ronin you can hire. Or not hire, who knows but you?
– 5 new events, including one random one.
– 4 new logos for your company.
– Added new text descriptions for conversations in the campaign.
– TBD now uses the Extended Conversations mod. CWolf’s permission has been received.
Technical changes:
– The way of adding new factions and ammunition to the Rail Gun has been changed especially for Warenwolf (aka MRB). Now the BEX source files are not overwritten; instead, the corresponding code is “injected” through ModTek.
– The “Ruins” tag for all planets on the star map has finally been fixed, and this now works not only for a new career, but also for current saves. Many thanks to mcb for the scripts for this.
– Star systems are no longer overwritten during installation (except for Inner End, there was a typo that can only be corrected manually through overwriting).
– One new condition has been added to the “Oldtimer” event; now, in order to purchase Warhammer 6Rk from Bob Kurita, you will need to complete at least the first episode of the new campaign in any way. All previous launch conditions are also still in place.
– Slightly increased the chance of triggering the Crafty Hands event.
– Slightly changed Yang’s thoughts for Phoenix 4R.
– Fixed a typo in the list of rewards for the WW episode, branch B.
– Updated Xotl tables for SLRoyal.
– All custom tanks in flashpoints have had their tags slightly adjusted.
– The General you fight in the BS episode has been remade. No changes to the loadout, just a fix.
– Added a loader for the artillery turret in the TBD episode in the CAC-C version.
– Updated mod.json in the CAC-C version.
– Updated patch for compatibility with Solaris 7.
– Updated data for manual entry.
– The emergency zip has been updated in case new flashpoints break.
– In the flashpoint The Opportunist, the starting tag is disabled. This means that you can still play TBD, it’s just that this flashpoint will not respawn constantly, but after a while if you have other flashpoints.
I would like to express my gratitude to mcb, MRB and Kierk for technical assistance, Keivar for the general idea, Holda-volk for the work on fine-tuning the portraits, Lullbaby of me for the face of the main antagonist, and I would especially like to say thanks to Perry Chalmers for proofreading 33 pages of texts for the new campaign. And, of course, to everyone whom I might have forgotten to mention, but who in one way or another contributed to the release of TBD 1.5. You’re all cool and wonderful, you know?
If you are using the Solaris 7 mod, then before installing version 1.5, be sure to delete the Extended Conversations folder in your Mods – TBD 1.5 now uses this mod too, but a newer version.
ATTENTION: While version 1.5 is still save compatible and should run pretty well on the current BEX installation, I would still recommend doing a clean install due to changes to the star map and factions. Let me remind you that it’s not necessary to delete CAB when reinstalling all your mods, only BEX and other mods.