Version 1.6.3d for BEX Tactics 2.0.0.2 released.
– Fixed a bug with the final boss loadout, due to which one of the 'Mechs didn’t spawn.
– Fixed a bug in Henry Jackson’s bio.
– Added a fix for The Opportunist FP, should do something with performance complaints, but not sure. Also included edits to Xotl tables for compatibility with the future version of CAC. Thanks to Kierk for all this.
– Fixed incorrect icon and overload for Kyudo model 01.
Version 1.6.3e uploaded.
– Fixed a critical error in Excalibur B1. Thanks to Hrothgar Havenlight for the report and Kierk for the help.
Hallo, sorry for bothering you again.
I was considering changing to the new BEX 2.0.0.2 Tactics version, but did not want to give up my current playthrough, this said I still had an older version of your mod installed (with the old CAB), so I am updating to the version 1.6.3 for BEX 1.9.3.7 right now. I decided to go with a new clean install for the squeaky new CAB, for BEX + Solaris + TBD with Medical upgrades and Flashpoints of the inner sphere. By doing that I followed your great installation manual in TBD pdf, thank you for that, and thus deleted Extended Conversations (and BT_Extended_Timeline) folders. As I wanted to install the Flashpoints of the Inner Sphere I noticed that it, too, has an Extended Conversations Folder. The question is now if I can just delete it and use the one from TBD or is a merge more involved?
Again thank you for your work!
Sorry, the message got lost in inbox.
You’ve already solved the problem, I assume, but for future reference: TBD and FPotIS use the same version of Extended Conversations, so you can just overwrite the folder when installing.
Thank you for your answer, yes, I already solved it, but it is nice to have confirmation.
Happy Thanksgiving!
Hi Thank you for all the work on the mod, I’ve really been enjoying it so far.
I noticed a bug, here’s where I encountered it and how I worked around it (not a fix though sorry).
During the Spite and Violence flashpoint mission “Urbies got a gun”
Killing the crosscut piecemaker was crashing the mission every time, so I replaced it in the mission def file with a spider.
Note using wsl bash shell, so / not \ in path
Created a backup copy of this file then edited it
BATTLETECH/Mods/fps_TheBigDealBEXCE/lance/lancedef_mech_d4_PiratesBlackie.json
replaced
mechdef_crosscut_ED-PCM
with
mechdef_spider_SDR-5V
saved the file, relaunched save before mission, it all worked, I was able to complete the mission.
I tried killing it about 3 times before, and each time the game would freeze.
I’ve got BEXT 2.x installed from GoG, this is my first TBD play through so I downloaded the addon on the 16th of Feb 2025
Yeah, it’s a known bug, will be fixed in 1.7.